Field Journal // Entry 001

Expedition 40

Nine friends wanted. Ten people total. One 10-day remote wilderness expedition planned for September 2027 in Washington State or coastal western Canada. Separate teams. Ten-item survival kits. Primitive shelters. Fishing, foraging, food survival, strategy, shifting alliances, AI Expedition Command, personal Meta glasses, follow-drone footage— and a story we will still be telling ten years later. No spectators: everyone builds, everyone plays, everyone films.

10Total expedition members
9Friends being recruited
10Days in the field
09/27Target expedition window
$500–1,200Estimated all-in cost
ZeroCommitment to raise your hand
Entry 002 // Why This Exists

Most guys say "we should do something together sometime."

Then life happens. This is the opposite of that. We are putting a date on the calendar a year out and building something worth remembering—not because it is easy, but because years from now we will remember the first fish, the shelters, the rain, the laughs, the terrible ideas, and the campfire stories long after we have forgotten another weekend at home.

Campfire flames burning over a bed of branches at night
The deliverable Ten days of this. Stories we will still be telling at 60.
The promise: one of the most memorable ten days of your life. Everything else on this page is how we keep it.
Entry 003 // The Briefing

The challenge starts now.

This is an expedition still being built, not a finished package. The location has not been secured. Rights to build primitive structures still need to be negotiated. Access may involve a charter boat, helicopter, or a ten-mile hike. The rules, emergency system, training plan, gear limits, fishing strategy, and Expedition Command all still need to be built.

We are looking for friends willing to fight for an experience and create memories. Talents can be built in the field.
The mission

Build, adapt, endure

Teams establish separate camps, build primitive shelters, secure water, catch food, explore, solve problems, and document the entire story.

The game

Food survival—with a clean tap-out

The food challenge is real. Participants live on what they legally catch, gather, or win. Anyone may opt out before the trip or tap out during it without shame, pressure, or judgment.

The format

Part Alone. Part Outlast.

Ten-item kits, separate team camps, changing alliances, trades, hidden objectives, random rewards, family updates, AI Expedition Command, and cinematic self-filming.

Entry 004 // Where This Happens

Remote—but close enough to make participation realistic.

The expedition will take place in Washington State or coastal western Canada. The goal is a serious wilderness setting without turning this into an expensive destination trip. For the friends being invited, airfare is not expected to be part of the cost.

Region

Pacific Northwest only

Candidate areas include remote Washington wilderness, Vancouver Island, coastal British Columbia, private islands, and legally authorized lake or shoreline properties.

Access

Boat, helicopter, or trail

The final insertion may involve a charter boat, floatplane, helicopter drop, or a hike of up to approximately ten miles, depending on the property and legal access.

Participation

Helicopter cost will be subsidized

If helicopter access is required, Sean will subsidize that portion of the trip so the transportation method does not prevent the right people from participating.

The location should feel far away. The cost of reaching it should not eliminate good teammates.
Entry 005 // Field Plates

The kind of country we are scouting.

The site is not secured yet, so these are reference photographs of candidate terrain— North Cascades high country, the roadless head of Lake Chelan, Vancouver Island's wilderness coast, and boat-access inlets in coastal British Columbia—plus the kind of primitive structures teams will actually build.

Mount Shuksan and its glaciers reflected in Picture Lake, North Cascades, Washington
Plate I — Mount Shuksan, North Cascades, WA The scale of terrain in play. Glaciated peaks, timber, and cold clear water.
Jagged ridgeline and snowfields above Cascade Pass, North Cascades National Park
Plate II — Cascade Pass, WA High-route country above the camps.
Lake Chelan stretching between forested mountains near Stehekin, Washington
Plate III — Head of Lake Chelan, WA Stehekin country. No roads in—boat or trail only.
Tents on a driftwood-strewn gravel beach below coastal forest, Mystic Beach, Vancouver Island
Plate IV — Wilderness coast, Vancouver Island, BC Beach camps, fog, driftwood, and tidewater food sources.
Calm protected inlet with rocky shoreline and dense evergreen forest, Desolation Sound, BC
Plate V — Desolation Sound, BC Charter-boat waters. Protected inlets, fishing, and islands.
Tipi-style shelter frame built from dozens of long branches leaned against a tree
Plate VI — Day one A shelter frame from nothing but branches and stubbornness.
Log lean-to shelter with stone fire ring in misty conifer forest
Plate VII — Where building can go A proper log lean-to with a stone fire ring. The craftsmanship bar.
Mist rising off a moss-lined stream over fallen logs in the Hoh Rainforest
Plate VIII — September, honestly It rains here. That is the deal.
Red de Havilland Beaver floatplane tied up at a dock on calm water
Plate IX — Insertion day Boat, floatplane, helicopter, or trail. However we get in, it starts here.

Reference photographs throughout the site via Wikimedia Commons: Marc Lautenbacher (CC BY-SA 4.0), PKThundr7 (CC BY 4.0), petebutt (CC BY-SA 3.0), USFWS (public domain), John Nathan Cobb, 1911 (public domain), Ron Clausen (CC BY-SA 4.0), Jeffhollett (CC BY-SA 4.0), David Ansley (CC BY 2.5), Michal Klajban (CC BY-SA 4.0), A.Davey (CC BY 2.0), Waqas Ahmed (CC BY-SA 3.0), Geotek (public domain). These show candidate regions and example builds—not the final site.

Entry 006 // The Food Survival Game

Stay in. Tap out. No shame either way.

The expedition is designed as a real food-survival game. Active players rely on what they legally catch, trap, forage, trade for, or win through challenges. But nobody is trapped in that choice.

Stay in

Remain on the survival track

You stay in the food game and live only on approved wild food, earned rewards, and any allowed shared resources.

Tap out

Move to the supported-food track

You may tap out at any time. You receive stored food, remain in the expedition, continue building, exploring, filming, and playing most challenges.

The culture

No pressure. No food flexing.

Tap-outs are not mocked, ranked as weak, pressured to stay in, or taunted with food. Supported food stays separate and is eaten discreetly away from active players.

Sockeye salmon leaping up a waterfall on their way upriver to spawn
The food is already out there September in the Pacific Northwest is salmon season. Catching it is the game.
Salmon drying on wooden pole racks beside the Chilkoot River, Alaska, 1911
Build the machine that keeps it A field drying rack, Chilkoot River, 1911. Teams that build well, eat well.

Safety design: a three-day calorie floor, with sealed emergency rations riding along. Nobody starves—we are choosing to earn dinner.

The goal is to test yourself—not damage friendships or turn hunger into humiliation.
Entry 007 // Who Belongs Here

What do you bring?

Sean’s answer: figuring shit out and no quit. Yours may be expert fisherman, trapper, navigator, fire starter, shelter builder—or something nobody has thought to ask for yet.

Problem solver No quit Expert fisherman Trapper Map user Fire starter Shelter builder Medic Cook Forager Climber Strong back Calm under pressure Morale builder Storyteller Wild card

Prep like it counts. Start now.

None of this requires a wilderness. It requires a backyard, a local lake, and fourteen months of not putting it off.

Read the SAS Survival Handbook (John "Lofty" Wiseman). Consider it the expedition's unofficial textbook.
Light ten fires with a ferro rod. Then light one in the rain.
Learn five knots until your hands know them without your eyes.
Fish local water, and learn to clean and cook what you catch.
Take a wilderness first aid course. One medic is not enough medics.
Hike ten miles with a loaded pack, at least once, before spring 2027.
Spend one bad-weather night out under a tarp you rigged yourself.
Get honest hours on a knife, an axe, and a saw before they matter.
Entry 008 // The Constitution

Ten filters every decision passes through.

Site selection, rules, gear calls, challenge design—if a decision fails one of these, it gets rethought.

Remote enough to feel like another world.
Beautiful enough to shut everyone up.
Legal permission to build real primitive shelters.
Fishing matters.
Fresh water nearby.
No site without a fast, credible extraction plan.
Very few mosquitoes.
No phones in camp.
Leave the site better than we found it.
Friendships matter more than winning.
Entry 009 // The Ten-Item Standard

Pick any ten. Safety gear does not count.

Nobody is sleeping wet in the rain with ten objects. Safety and warmth basics come free. The game only starts after you are equipped to be out there—and how you get there is your call. Everyone builds their own kit from the same approved menu.

Not counted

  • Clothing, boots & rain layers
  • Life jackets where needed
  • First aid & emergency medical gear
  • Satellite communication
  • Required bear protection
  • Other mandated safety equipment
The game begins — pick any ten from the menu
Cutting & tools
Fixed-blade knife
Axe or hatchet
Folding saw
Multi-tool
Sharpening stone
Fire, cooking & water
Ferro rod
Metal cooking pot
Metal cup
Steel frying pan
Water filter — or just boil in the pot
Fishing & hunting
Fishing kit line & hooks
Rod & reel
Small-gauge gill net
Bow & arrows
Slingshot
Roll of snare wire
Shelter & bedding
Tarp
Paracord
Sleeping pad
Sleeping bag
Bivy cover
Hammock

The menu above is a working draft, not final. Pick ten and everyone starts on the same footing— a fisher-first kit and a shelter-first kit are both fair game. Water is one of the choices: carry a filter if you want it, or leave the slot for something else and purify by boiling in the pot. Exact menu, sharing, and per-team rules are still being designed.

Entry 010 // Capture Everything

Every contestant becomes part of the camera crew.

The goal is not just to survive the expedition. It is to preserve the entire story from each person’s point of view.

Provided

Meta glasses for every contestant

Each participant receives hands-free Meta glasses for first-person moments: first fires, fish catches, disagreements, discoveries, bad ideas, breakthroughs, and camp life.

Shared kit

Follow drones and aerial footage

Teams use compact tracking drones for hiking, paddling, camp reveals, shelter progress, exploration missions, and cinematic landscape shots.

Daily ritual

Private camp confessionals

Each team records daily video journals covering hunger, morale, conflict, progress, strategy, team dynamics, and what they think Expedition Command may do next.

Who sees the footage: raw footage goes to an AI or human editor with one brief—cut a memorable 5–7 minutes per day, more only if something is truly compelling. Show the emotion; put nobody in a bad light. Vulnerability is fine, and every participant re-approves their own clips before the final edit. The film belongs to the expedition and our families—it goes nowhere else unless the group decides otherwise.
You live it. The gear films it.
Entry 011 // Expedition Command

An AI runs the game.

Expedition Command is an AI agent we will build before departure. It reviews scheduled updates, photos, journals, GPS progress, challenge results, weather, and family messages—then shapes a one-of-a-kind expedition around what is actually happening.

The gamemaster

Dynamic missions

Secret tasks, exploration objectives, engineering challenges, team trades, cooperation missions, and surprise rewards based on what is actually happening.

The lifeline

The Communications Hour — from day 5

Days one through four are a full disconnect. That is the detox, and it is the point. From day five on, Starlink comes online each evening and personal devices come out of the lockbox for exactly one hour—family, email, business, uploads. Then the timer kills the link. No extensions; Command does not negotiate.

The audience

Family follow-along

Approved photos, clips, status updates, maps, scores, and daily recaps are published to a private app for friends and family. Recaps begin when Starlink comes up on day five; during the day one–four disconnect, the satellite safety channel stays open both ways for true emergencies.

Property of
Expedition Command
— do not open —
until authorized

Mystery crates are cached and earned in the field. Inside might be coffee, chocolate, a premium lure, dry socks, steak seasoning, a better axe, playing cards—or nothing you expected. Only Expedition Command knows where they are, what they hold, and who has earned one.

In design — Day 6: the Oracle opens. Midway through the expedition, Expedition Command may grant a limited window to scan plants, ask questions, and get AI advice on whatever has been stumping you—an identification, a build problem, a fishing strategy. Questions are a resource: spend them well. One rule is already locked: AI advice can rule things out, never in. Nothing gets eaten on the Oracle's word alone.
Nobody knows tomorrow's challenge. Nobody knows where the crates are hidden. Nobody knows the running score. Only Expedition Command.
Entry 012 // Expedition Design

What you are signing up for.

Ten adults total, normally divided into two or three teams of three to five.
September 2027, with the final dates and exact location still to be secured.
Ten-item survival kits, with mandatory safety equipment outside the item limit.
Phones and laptops live in the lockbox, not at camp.
Days one through four: full disconnect. No devices, no exceptions short of a true emergency.
From day five: one Communications Hour every evening—Starlink on, personal devices released, hard cutoff when the timer ends.
The hour is your own experience—family, payroll, or staring at the fire. Living on your laptop every night ruins the trip for everyone else, so do not.
Each contestant receives Meta glasses for first-person documentation.
Follow drones and action cameras capture exploration, camp progress, and cinematic footage.
The food-survival game is real, but anyone may opt out before departure or tap out during the trip.
Tap-outs remain full expedition members and are never mocked, pressured, or treated as lesser participants.
Supported food remains separate and is never displayed or used to taunt active food-survival players.
Teams build separate shelters and manage their own fire, water, food, camp, and strategy.
Players may trade teams, request free agency, or accept a team move under defined rules.
No stealing, sabotage, intimidation, unsafe deception, or interference with food, water, shelter, gear, or rescue systems.
Expedition Command may issue missions, hidden achievements, trades, team challenges, random prizes, and supply rewards.
Scoring values craftsmanship, survival, exploration, leadership, teamwork, creativity, safety, and unforgettable moments.
The site is restored and every temporary structure is dismantled unless the property owner directs otherwise.
Entry 013 // Mission Timeline

September 2027 is the finish line. Planning is the first challenge.

Now–Winter 2026
Recruit the nine. Identify strengths. Build the founding group. Start Crown land, private property, island, lodge, outfitter, boat-charter, and helicopter-access outreach.
Early 2027
Secure the site and written rights. Confirm access, shelter-building permissions, timber use, fishing rules, allowed game hunting (bows and traps only), emergency extraction, sanitation, insurance, and cleanup.
Spring 2027
Run a one-night skills test: fire, tarp shelter, navigation, cameras, radio protocol, water treatment, and team dynamics.
Summer 2027
Finalize teams, ten-item rules, food-survival and tap-out protocol, safety plans, medical screening, rescue coverage, Expedition Command, Meta glasses, drones, private family app, prizes, and documentary workflow.
September 2027
Insertion by boat, subsidized helicopter, or foot. Ten days in the field. The expedition begins.
Entry 014 // What Success Looks Like

Winning is the smallest prize.

There will be scores, missions, mystery crates, and bragging rights—and somebody will win them. But success was never the scoreboard. Success is everyone coming home with:

Deeper friendships Stories for decades New skills Earned confidence A documentary of the whole thing A tradition worth repeating
Entry 015 // To The Families

The safety layer, all in one place.

If someone you love is considering this, here is the part of the plan that exists for you. None of it is an afterthought—several of these are hard requirements a site must pass before it can even be considered.

Reaching them

The line is never actually cut

The first four days are device-free by design—but a satellite safety channel stays open both ways for the entire trip. A true emergency at home reaches the expedition within the hour, on day one or day ten. From day five, there is also a Communications Hour every evening.

Getting them out

Extraction is a site requirement

No site gets chosen without a fast, credible extraction plan—boat or helicopter. Everyone gets medical screening before departure, carries rescue/evacuation insurance, and satellite communication is on hand at all times. A three-day calorie floor and sealed emergency rations ride along; nobody actually goes hungry.

Seeing the story

A private window in

A private family app carries approved photos, clips, maps, and daily recaps once Starlink comes up on day five. The footage belongs to the expedition and the families only—every participant approves their own clips, and nothing goes further unless the group decides otherwise.

Anyone can tap out of the food game—or leave entirely—at any time, without shame. Getting someone home is a design requirement, not a favor.
Entry 016 // Questions You Are Already Asking

Straight answers.

Anything not covered here is still being designed—ask, and help design it.

What does this actually cost me?

Rough planning numbers, not quotes. The ten-item kit: $0 if you borrow everything, roughly $300–$500 buying the core tools new—and used gear cuts that fast. Clothing, boots, and rain gear—most of us already own it; borrow before you buy. The region is drive-to by design, so no airfare. Boat charter gets split; if helicopter access is required, Sean subsidizes it. Rescue/evacuation insurance is the one line item everyone should expect—plan on $100–$200 a year, and we will pick one as a group. All-in, plan on roughly $500–$1,200 depending on how much you borrow versus buy.

What happens if someone gets seriously hurt?

We will not pick a site we cannot get someone out of fast—boat or helicopter, depending on where we land. Weather can slow that down, which is why satellite communication is on hand at all times, everyone gets medical screening before departure, and everyone carries rescue/evacuation insurance. If a real evacuation ever costs money that insurance does not cover, how we share that cost is a group conversation we will have before anyone steps on a boat.

Who sees the footage?

The expedition and our families—that is it. Raw footage goes to an AI or human editor briefed to cut a memorable 5–7 minutes per day, showing real emotion without putting anyone in a bad light. Vulnerability is fine. You personally re-approve your clips before the final edit, and nothing goes further unless the group decides otherwise.

How do I disappear for ten days?

Ten days away from work and family is a real ask—making it workable is part of the design, and you have fourteen months of runway to arrange it. Expect real work in the weeks before departure to get your ducks in a row. The first four days are a clean break—no devices at all, and true emergencies reach the expedition through the satellite safety channel. From day five on, there is a Communications Hour every evening—Starlink on, your own devices in hand—to handle whatever actually needs you. The rest of the time, home cannot reach you and you cannot reach it. Set expectations before you leave.

What if I suck at survival? What if I have never fished?

Nobody is expected to arrive an expert—talents can be built in the field, and there is a one-night skills test in spring 2027 to practice before it counts. The only real ask is picking a skill and committing to improve it before September. Someone will teach you to fish.

What if nobody catches anything?

There is a three-day calorie floor, and sealed emergency rations travel with the expedition—nobody is going to actually starve out there. But we are not going into this with a failure mindset: the fish are there, and catching them is the game.

What if it rains the whole trip?

It might. September in the Pacific Northwest can rain five days straight. We build better shelters and keep going—the rain is where the stories come from.

How are teams picked?

Not decided yet. Could be drawing straws, random assignment by Expedition Command, or captains. If you have a strong opinion, this is exactly the kind of thing early joiners get to shape.

Can I leave early or quit the food game?

Yes to both, any time, no shame. Tap out of the food game and you stay a full expedition member on the supported-food track. Need to leave entirely? Getting you out is a design requirement, not a favor.

When do I have to commit?

Not today. Right now is about declaring interest and helping with setup—site scouting, rules design, gear research. Once the site is secured, spots get offered, starting with the people most committed to building it. Raising your hand early, asking hard questions, and helping design the answers is how you end up at the top of that list.

What if only four people say yes?

It scales down—four to six works nearly as well. But the ideal is the full ten, because ten people around a fire in the wilderness playing deception and board games is the dream.

Entry 017 // Enlistment Record

Request one of the nine places.

This is not a binding commitment yet. It is a declaration that a 10-day expedition in Washington or coastal western Canada excites you enough to help build it.

Strengthen your case — optional, two minutes
Select your strongest expedition skills
Submissions go straight to Sean, and a copy stays on this device. Airfare is not part of the cost, and helicopter access, if required, is subsidized. If anything goes wrong with the form, just email join@expedition40.com.

Prefer to just talk first? Email join@expedition40.com — questions cost nothing and asking them is a good sign, not a bad one.

Entry recorded on this device. The challenge has begun—email Sean or screenshot this so it lands on his desk.
Final Entry // The Invitation

You do not need to be ready today.

You need to be willing to become ready by September 2027. The first challenge is not surviving the wilderness. It is building the team, securing the right place, learning the skills, and showing up prepared.

Nine friends wanted. The expedition begins before we ever leave home.